Ciaran Gormley
Ciaran Gormley
Digital Artist
London, United Kingdom

About

Graduate with First Class Honours in BA (Hons) degree in 3D Design, Modelmaking and Digital Art in Institute of Art, Design and Technology, Dublin.

I have knowledge of a range of physical and digital skills including 3D printing, sculpting, moulding and casting, Photoshop, 3DS Max, AutoCAD and Unreal Engine.

I am aware of digital processes such as creating assets using a PBR workflow for the creation of assets for use in a game engine. I am also aware of the planning, design and creation that goes into the creation of any physical model, whether it is a prop, architectural model, 3D print, sculpt, construction etc.

I am currently working in packaging design, creating visuals used by various international clients for marketing purposes.

Skills

3D PrintingSculptingDrawingDesignMoulding and Casting

Software proficiency

Unreal Engine
Unreal Engine
Substance 3D Painter
Substance 3D Painter
3ds Max
3ds Max
AutoCAD
AutoCAD
Mudbox
Mudbox
Photoshop
Photoshop
Unity
Unity
Cura
Cura
Marmoset Toolbag
Marmoset Toolbag
SolidWorks
SolidWorks
ZBrush
ZBrush
Illustrator
Illustrator

Reel

Experience

  • Design Studio Junior at Tjarks and Tjarks
    London, United Kingdom
    February 2022 - Present

    I manage the creation of mock-up images of products for a variety of international clients.

    Working mainly in Photoshop, I work closely with Account Managers, Artworkers and the

    rest of the Design team in order to meet deadlines and manage the projects on hand. I

    ensure that products are presented in the most appealing and accurate way possible. These

    product images are used for marketing purposes for both emerging and long running

    businesses such as Aldi and Gorillas.

  • 3D Design, Model-making and Digital Art Graduate at Institute of Art, Design and Technology, Dún Laoghaire
    Dublin, Ireland
    September 2017 - May 2021

    I graduated with a 2.1 BA (hons) degree in 3D Design, Model-making and Digital Art. My four years of study taught me a wide range of skills providing a solid basis to plan and fabricate a wide variety of models, both physical and digital.

    Physical based skills include architectural modelling of scale buildings using materials such as Foamex. Props and creatures were sculpted or created using workshop tools, then sculpted moulded, casted and painted to achieve the final result. 3D printing, laser cutting and all workshop tools are among my proficiencies.

    Digitally, I am confident in creating assets, blueprints, textures etc. for the creation of a game environment. I am familiar with the PBR workflow and proficient in softwares including 3DS Max, Substance Painter, Marmoset Toolbag and Unreal Engine. Other softwares I am confident with include Photoshop, AutoCAD, Cura, Netfabb and many more.