Grendel Digital Character Design Project
3DS MAX render of finished character 1

3DS MAX render of finished character 1

Mudbox screenshot of high poly character

3DS MAX render of full character 2

3DS MAX render of full character 2

Side render of character

Side render of character

Front render of character

Front render of character

Front view of high poly model

Front view of high poly model

Back view of high poly model

Back view of high poly model

Side View of high poly model

Side View of high poly model

Side view of high poly model 2

Side view of high poly model 2

Closeup of face high poly

Closeup of face high poly

Perspective high poly

Perspective high poly

Perspective back high poly

Perspective back high poly

Sketchfab upload of character model

Preliminary sketches of character

Preliminary sketches of character

Ambient Occlusion Map

Ambient Occlusion Map

Normal Map

Normal Map

Paint Map

Paint Map

Grendel Digital Character Design Project

3D Digital Character Design Project based on my design for the character of Grendel from Beowulf. Created using Polygon Modelling in 3DS Max. Model was then brought into Mudbox for Sculpting and Painting. Screenshots and Maps were extracted. The model was brought back into 3DS Max, a pose from Mixamo was applied and renders were completed.

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